Final Fantasy 13 2 Mods

  1. Final Fantasy 13-2 Mod Youtube Videos
  2. Final Fantasy Xv Mods
  3. Final Fantasy 13 Walkthrough Xbox 360
  4. Final Fantasy 13 2 Mods
  5. Final Fantasy 13 2 Mods Curse Forge

About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. Apr 23, 2021 Final Fantasy XIII-2. Videogameasset My games. Final Fantasy XIII-2; Mods; Miscellaneous; FF XIII-2 HD; FF XIII-2 HD. FFXIII-2's Monster Mod Pack confuses me. I highly doubt most people here have used the Monster Mod Pack for the PC version of FFXIII-2 but I just have some questions about it in the off chance SOMEONE here has used it, since I'm confused. The Readme says that I can find the Phosphorous Ooze in Sunleth Warerscape -300AF- 'Warpwood' as an. Jul 27, 2015 thanks for these mods! Installer more easy thank you i have questions though, can i delete the.bat file and mod folder in my FINAL FANTASY XIII-2 albadata directory after i finished install using the.bat file? If you want to, yes. They're not needed, but they don't hurt anything either. Either way it's up to you.

- Mog clock, speech bubbles, quest and aiming marker placed at correct depth

Final Fantasy 13-2 Mod Youtube Videos

- some distortion effects during fights look strange (similar to motion blur, etc.)
- some lense flare effects and character portraits for monsters had to be disabled
- sporadic HUD elements are still 2D as fixing them would cause other issues
Mods

Final Fantasy Xv Mods

  • Download this ZIP file and extract the contents into the main folder of the game (e.g. ...SteamSteamAppscommonFINAL FANTASY XIII-2)
  • move d3d9.dll into the folder that contains the game's EXE file (e.g. SteamSteamAppscommonFINAL FANTASY XIII-2alba_dataprogwinbin)
  • if You want to reduce Mog to its glow effects (which still indicates its position and the detection of hidden treasures) copy the files from the Mog remover folder into Shaderoverride/PixelShaders/. I really like this character, Kupo! But it looks too strange for me so I have decided to include the option to make it invisible ^^
- The game uses the same shaders and even textures for many different purposes that need different kind of fixes. So the fix also detects the actual convergence presets to identify the gameplay situation (main menu, exploration, cut scene, etc.) and uses the correct method. Please make sure to have used the correct hotkey for the actual gameplay situation.
You can customize the settings by pressing the hotkey, adjust convergence/depth and save it with Ctrl+F7.

Final Fantasy 13 Walkthrough Xbox 360

'c' - toggles (a) the preset for the start menus, Historia Crux and loading screens and (b) the preset for the Crystarium. The game will start with preset (a) so You just have to press '7' after the level was loaded. Please do NOT adjust the convergence and save it when the last hotkey You have used was 'c'.
- DX9Settings.ini provides information how to change the hotkey assignment and to change the depth of the HUD for the presets (even making it 2D again)

Final Fantasy 13 2 Mods

Final Fantasy 13 2 Mods
- Toggle light shafts intensity with hotkey 'v' (original/reduced/off)

Final Fantasy 13 2 Mods Curse Forge

Many thanks to bo3b's school for shaderhackers and especially DarkStarSword!

Comments are closed.